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Listed under:  Mathematics  >  Number (Mathematics)  >  Number operations
Interactive

Piñata Party Tens (2-digit place value)

As a team, use your knowledge of tens and ones place values to help the goats release the treats from the piñata and have the GOAT party! Mathematical ideas and strategies this game supports: - Increasing and decreasing the value of 2-digit numbers. - Identifying the value of a digit based on its position in a numeral. - ...

Online

Expressing one quantity as a fraction of a second

This is a website designed for both teachers and students that addresses the expression of one quantity as a fraction of a second quantity from the Australian Curriculum for year 7 students. It contains material on using the unitary method to solve fraction problems. There are pages for both teachers and students. The student ...

Interactive

MoneySmart: helping out

This is an activity about making choices to raise money for imaginary animals called gumbutangs. Their habitat is being eradicated and something must be done to save them. The user's first choice is between two websites, one a trusted one, the other a scam site. Then they are given choices about how to raise money for the ...

Interactive

Expressions

An animated tutorial with a focus on collecting 'like' terms to simplify expressions. An interactive quiz is included.

Interactive

Brackets

A short, animated tutorial about expanding brackets, followed by an interactive quiz.

Interactive

Arithmetic four

This is an interactive game for two students in which they solve arithmetic problems, similar to 'Connect four'. The players can choose to work with whole number and integer addition, subtraction, multiplication and division. The length of time each player will have and the level of difficulty of the problems can also be ...

Online

Algebraic expressions

This is a website designed for both teachers and students that addresses algebraic expressions from the Australian Curriculum for year 8 students. It contains material on using simple positive and negative fractions, substitution, collecting like terms, taking products, and expanding brackets using the distributive law ...

Text

Addition and subtraction of fractions

This is a website designed for both teachers and students that addresses addition and subtraction of fractions. There are pages for both teachers and students. The student pages contain interactive questions for students to check their progress in the topics.

Online

Multiplication and division of fractions

This is a website designed for both teachers and students that addresses multiplication and division of fractions from the Australian Curriculum for year 7 students. It contains material on multiplication and division of fractions and explains how to deal with whole numbers and mixed numbers when multiplying and dividing ...

Online

Multiplication and division of decimals

This is a website designed for both teachers and students that addresses multiplication and division of decimals from the Australian Curriculum for year 7 students. It contains material on multiplication and division of decimals and helps students to understand multiplication and division as inverses of each other. There ...

Interactive

Sites2See – number for primary

Selected links to a range of interactive online resources for the study of number in Foundation to Year 6 Mathematics.

Interactive

Laptop wrap: Taxing times

A laptop-friendly resource with a focus on student use of spreadsheets to calculate various income and taxation problems. A debate on the merits of income sources is included.

Interactive

Terms

An animated tutorial about terms and 'like' terms, followed by an interactive quiz.

Interactive

Sushi monster - iTunes app

The Sushi monster needs to be fed the correct sum or product. Choose to play the addition or multipliaction game. In the addition game select the two numbers that make the target sum. In the multipication game select two numbers to make the target product. This game has several levels. Free when reviewed on 12/5/2015.

Interactive

Wishball: whole numbers

Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, such as 7664. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' ...

Interactive

The multiplier: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for solving complex multiplications in your head such as 22x38. Work through sample questions and instructions explaining how to use partitioning techniques. Solve multiplications by breaking them up into parts that are easy to work with, use ...

Interactive

The difference bar: go figure

This tutorial is suitable for use with a screen reader. It explains how to split up numbers in your head when finding the difference between two numbers such as 26 and 73. Work through sample questions and instructions explaining how to use linear partitioning techniques. Find the difference between pairs of numbers. Split ...

Interactive

Playground percentages

Help a town planner to design two site plans for a school. Assign regions on a 10x10 grid for different uses such as a playground, canteen, car park or lawn. Calculate the percentage of the total site used for each region. Use a number line to display fractions and equivalent fractions.

Interactive

Finding the area of compound shapes

Find the area of compound shapes based on rectangles on a grid. Explore how the formula works for finding a rectangle's area. First, estimate the area of a compound shape based on rectangles on a grid. Second, work out the correct formula for finding area by placing rows and columns of squares inside two rectangles. Then, ...

Interactive

Wishball: hundreds

Test your understanding of place value with three-digit numbers. Start with a three-digit whole number such as 507. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, say 539, using other digits. You can choose ...